> For the complete documentation index, see [llms.txt](https://telgather.gitbook.io/telgather-litepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://telgather.gitbook.io/telgather-litepaper/shop-system.md).

# Shop System

The Telgather Game Portal is the central hub for purchasing, redeeming, and managing game-related assets across all titles. It hosts limited-edition NFT passes, consumable boosters, dynamic loot crates, and top-up systems—all tied into the broader Telgather economy.

### 🎟️ Seasonal Game Pass (NFT-Based)

<figure><img src="/files/UWUTE14fSNj01s0YIbAE" alt=""><figcaption></figcaption></figure>

A limited-edition **NFT pass** that blends a **Battle Pass**, **VIP Membership**, and **Web3 rewards model**.

**Key Details:**

* Fixed price: \~$30 in $TOG equivalent
* Each season offers 1,333 unique on-chain Game Passes.
  * **Public Sale**: 999
  * **Game Shard Conversion**: 222
  * **Community Events**: 112
* S1 Game Passes are non-tradable.
* Passes **expire** at the end of the season (i.e., “used” pass resale meta)

**Benefits:**

* +10% permanent **POG earning boost** across all games
* Passive **Diamond top-up multiplier** (higher Diamonds per $TOG)
* **Daily game currency drops** (e.g., SUNSHINE in Web3PvZ)
* Priority access to **limited events, NFT drops, and loot cycles**

**Game Pass Stacking:**

* Game Passes **can be stacked** within a season.
* The first Pass grants a permanent +10% POG earnings boost. Each additional Pass adds **+5%**, up to a maximum of **+30%**.
* All other Pass benefits stack linearly with no cap.
  * Passive Diamond top-up multiplier
  * Daily game currency drops

> 💡 *Expired passes become collectible NFT relics, introducing a “seasonal collector meta” for resale and flex.*

***

### ⚡ POG Crit Tickets

<figure><img src="/files/1JX5WLag73p1Pa8RrwVo" alt="" width="64"><figcaption></figcaption></figure>

**Single-use & in-game** **booster items** that amplify Proof-of-Game (POG) earnings during active sessions.

**Specs:**

* When active, these tickets provide a **100-300% critical yield bonus** to POG earned from quests or playing games. This means your POG earnings can be multiplied by 1x to 3x!
* Acquirable via:
  * Item boxes
  * Event rewards
  * Direct purchase in the Portal Shop
* Only **one active at a time** (anti-stacking logic)

***

### 📦 Loot System: Item Boxes

Gacha-style **loot crates** that provide randomized rewards, gamifying progression and scarcity.

#### 🎁 Item Box

<figure><img src="/files/nLOf8dkRBIfex2ojlqio" alt=""><figcaption></figcaption></figure>

* **Claimable via:**
  * Free-to-Play: Ad views & Event Airdrops
  * Pay-to-Play: POG redemption & Diamond purchase
* **Possible Rewards:**
  * Game Pass Shards (collect 10 to form a full Game Pass)
  * Crit Tickets (boost POG earnings by 100–300%)
  * Diamonds
  * “Whiff” (no reward)

#### 🧨 POG Box

<figure><img src="/files/3LoU8LQBx0OK7CQV8Z5b" alt=""><figcaption></figcaption></figure>

* **Claimable via:**
  * Free-to-Play: Ad views & Event Airdrops
  * Pay-to-Play: Diamond purchase
* **Specs:**
  * A focused reward burst containing pure POG drops
  * Must be claimed within 2 minutes of ad view
  * Expires otherwise to prevent farming bots

***

### 💎 Diamond Top-Up System

<figure><img src="/files/Yhkw9d5LRYU1VFXnlxt1" alt=""><figcaption></figcaption></figure>

Diamonds are the Telgather platform’s **premium in-game currency** used to unlock exclusive content.

**Purchase Mechanics:**

* Available via $TOG or $USDT
* **Dynamic conversion rate**:
  * Rate varies based on your $**esTOG holdings** (from staking $TOG)
  * Check [here](/telgather-litepaper/staking-mechanics-unlocking-alignment-influence-and-yield.md#platform-wide-discount-system) for more details.

**Spend Diamonds on:**

* Premium unlocks (early access, passes, skins)
* Speed-up systems and energy refreshes
* Cosmetic flexes (tradable NFT skins, emotes, profile frames)

> 🔄 *Diamond pricing encourages staking and holding $TOG for better conversion rates.*

***
